

#Orcs must die 3 arcane damage upgrade
So what's the deal here? Additionally, the special upgrade states "Reduce cooldown," but does not mention if that implies further reduced trap cooldowns or the cooldown on the trinket itself. What does that even do?Ģ) Arcane Dragon - Unique upgrade: "Increase affected by magic duration."ģ) Tar Trap (Retracted question because this one was my own reading fail)Ĥ) Trap Reset Trinket - "Reduces cooldown of traps." But the item name kind of implies that they are reset instantly, not just reduced. Q: What are acid effects? I assume melting duration means longer acid effect? Why even use different terms here? All it does it cause more confusion, but it would be nice if acid effects were explained to begin with. When important values are missing and terms are used without explanation, how then are players supposed to make informed decisions? Let me give you a few examples, and if any devs are around I would love some clarifications on some of these:ġ) Acid Geyser - "Applies acid effects." Unique upgrade: "Increase melting duration." 5 seconds.Sometimes game dev logic baffles me. Except ogre stun is 1.5 seconds on player.Įnemies who are Zapped stop for. Enemies who appear prone or ragdolled are also considered launched until their standing animation starts.Įnemies who are Magicked take +15% extra damage from all elemental (non physical) sources.Įnemies who are Melted take +50% bonus damage from all physical sources.Įnemies who are Poisoned take 10 damage a second for 3 seconds.Įnemies who are Scared walk backwards to their spawn point.Īcid Geyser, Briar Patch, Gnoll Hunter, Grinder, Tar TrapĮnemies who are Slowed have their speed reduced by a %.Įnemies who are Stoned take +30% bonus damage from physical sources.Ĭeiling Pounder, Chain Lightning Staff, Crossbow, Egan, Push Trap, Rapid Fire Ballista, Shock Zapper, Spike Wall, Wall ChargerĮnemies whoa are Stunned stop for 3 seconds. If killed while charmed, the enemy explodes doing TBD damage to all enemies in a TBD radius.Įnemies who are Distracted walk backwards to their spawn point.Įnemies who are Electrified do TBD damage upon death to all enemies with in a 1sq radius.īlunderbuss, Dart Spitter, Deep Freeze, Ice Amulet, Rip Saw, Snow Blower, Snow Cannon, Tornado in a BoxĮnemies who are Frozen take +30% bonus damage from Physical and Ice sources.īlade Staff, Blunderbuss, Bowling Boulder, Decoy, Dwarven Warhammer, Egan, Flip Trap, Floor Scorcher, Giant Flip Trap, Gravity Pillar, Haymaker, Magic Longbow, Ogre Charge, Push Trap, Sapper Explosion, Scepter of Domination, Spike Wall, Stone Staff, Tornado in a Box, Wind BeltĮnemies who are Launched take 2x (+100%) damage from all sources. Damage is based on Item.Įnemies who are Burning take 7 fire damage per second for 4 seconds and are slowed by "20%".Įnemies who are Charmed fight with other enemies. The stacking is multiplicative.Īcid Geyser, Alchemist Satchel, Deep Freeze, Hand Gatling, Snow CannonĪrcane Dragon, Arcane Staff, Auto Ballista, Brimstone, Priestess, Scepter of Domination, Spike Trap, Window of ButterfliesĪrrow Wall, Bank of Archers, Brimstone, Ceiling Laser, Flame Bracer, Flamethrower, Floor Scorcher, Guardian Archer, Swinging Maceĭart Spitter, Deep Freeze, Ice Amulet, Rip Saw, Snow Blower, Snow Cannonīroad Sword, Ceiling Laser, Chain Lightning Staff, Knight, Ring of Storms, Shock Zapper, Spike Trap, Wall ChargerĪrrow Wall, Auto Ballista, Bladestaff, Blunderbuss, Boom Barrel Dispenser, Briar Patch, Bowling Boulder, Broadsword, Ceiling Pounder, Crossbow, Cyclopean Gaze, Dart Spitter, Decoy, Dwarven Warhammer, Egan, Elven Shortswords, Flip Trap, Floor Scorcher, Giant Flip Trap, Giant Killer Beehive Tree, Gravity Pillar, Grinder, Guardian Archer, Hand Gatling, Haymaker, Knight, Magic Longbow, Mega Boom Barrel Launcher, Molten Gold, Push Trap, Rapid Fire Ballista, Rip Saw, Saw Blade Launcher, Spike Trap, Spike Wall, Stone Staff, Swinging Mace, Tornado in a Box, Wall Blades, Wind Beltĭecoy, Elven Shortswords, Magic Longbow, Rapid Fire Ballista, Saw Blade Launcher, Spike WallĮnemies who are Bleeding take damage over time for the duration. 5x (50%) damage from items of that element.Įnemies that are immune to an element can trigger traps but take no damage from items of that element.ĭamage modifiers stack, i.e. Looking at the ice and stone test it's 14 * 1.3 * 1.3 = 23.66, we saw 24, so it would have rounded up in that case." - MasonĮnemies that are vulnerable to an element take 1.3x (130%) damage from items of that element.Įnemies with resistance to an element take. The earlier number for ice + melt was 27, and 14 * 1.5 * 1.3 = 27.3, which rounds down to 27.
